You dont need to extract any BSAs', unless you are just curious about what is contained. when I extract it, it gives me another BSA file.Įrm. Lindsay Dunn Posts: 3247 Joined: Sun 9:34 am + Anything you could expect to find in the above folders (*.dds *.nif *.xwm etc etc) These can also come in a custom BSA, or as loose files. Some loose resource files are custom, ie they do not replace game original resource files, and need an esp (Elder Scrolls Plugin) to tell the game engine how and where to use them. The game will use those instead of the ones being replaced in the bsa - We call these files replacers. If there are loose files in a textures folder (instead of a bsa), and they are the same folder structure and name as vanilla textures. The game engine when it looks in Data\ first looks at the vanilla files contained in its bsas' Skyrim - Textures.bsa as you might guess contains all the textures (if you were to extract it, inside you would find a Textures folder, and within that all the games default vanilla textures separated into types) The game comes with all its resource files (Meshes, Textures, Sounds etc), in their own BSAīSA stands for Bethesda Softworks Archive - Its an archive similar to others like zips. and just to expand on the subject a little For Detection of the GOG Version of Skyrim checking for Galaxy64.dll within the Game's Directory seems to be the most reliable way, as both the Offline Installer and the GOG Galaxy Client seem to install this File. That's because you can download a Offline Installer which allows you to install the Game wherever you want. Parent Folder Checking wouldn't really help, at least for the GOG Version. If the only downside is that Gog installs installed within a Steam library directory don't work properly, it wouldn't be the end of the world if we declared that such a silly setup wasn't supported. So far, the only things we know about that don't check parent directories are known to have flaws, so if we don't discover something new, that might mean we have to check parent directories. We're going to pick whichever detection method is most reliable. You can't have a Steam version of the game without those files - if you do, it's pirated, which we already explicitly don't support. Steam has to have the files I mentioned to work, whether or not the library folder is on a non-default drive. Load order data (plugins.txt and loadorder.txt files) is stored under "%localappdata%\Skyrim Special Edition GOG". Saved games are stored under "%userprofile%\Documents\My Games\Skyrim Special Edition GOG\Saves". Game settings (INI files) are stored under "%userprofile%\Documents\My Games\Skyrim Special Edition GOG". Desktop OS/version used to run Mod Organizer: Windows 10.Last Mod Organizer Version that did not exhibit the issue (if applicable): n/a.Mod Organizer Version that exhibits the issue: 2.4.4.(If you're in the cart, Alternate Start didn't load.) (I'll use Alternate Start as an example, since it's easy to see if it works when selecting new game, though there may be an easier mod to show this behavior.) (See details.)ĭue to other changes (stated in details), I suspect there's other things that likely don't work that I haven't tested yet. Loading mods via MO2 for GOG's Skyrim SE doesn't work, but copying loadorder.txt & etc to the directory GOG's SSE is expecting works (until you make a mod change and now the two directories are out of sync).
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